General notes on future devlogs, why the game was pushed back


Very teeny tiny post here, but I've decided to save posting the other design logs for later, both to have something to give people to look forward to, and as something fun I can post between dev updates. 

Ultimately, the long and short of why the game was pushed back was because, despite scoping down as much as I thought I could, and cutting severely around week 2, I overscoped and didn't get outside help soon enough     OTL

Around week 3, I commissioned my roommate, Key (you can check her art out at @KEYchainet) to draw the main character sprites, and hoped it would be enough so I could finish the rest....but it was not, lol.
In the end, I forgot a lot about how long it ACTUALLY takes for me to do things, and particularly how long it takes for me to do literally Everything, especially to a level I am happy with.

(for an example of this absurd nitpicky-ness- i literally spent a whole 4hours on the timing and animation of  the logo and mature content warning splash screens. I know, I know.)

In the meantime, while I work my hardest to bring Coppelia to life, I hope the rest of you check out the rest of the games in the Spooktober jam, because that's absolutely what I'm doing in the moments I'm not grinding away on this thing there's a lot of very cool and talented people who submitted stuff!

Thanks for all your support, and happy halloween month!

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